![]() I also do some other miscellaneous things such as maintaining and updating CoinKiller, as well as some other smaller tools, documenting various aspects of NSMB2 (such as sprite data, etc), and working with our graphic/asset designers to ensure consistency.īent: I’m Bent. I do a variety of things for SMBNext, but I primarily focus on creating models for our custom enemies & mechanics as well as the world maps. I also work with SMBNext’s sound design, creating sound effects and whatnot.Įxplos: I’m Splo. ![]() Generally, my work for the project involves composing new music, as well as arranging and remixing tracks from other Super Mario games. I also help out with creating textures for world maps, as well as other miscellaneous graphics.īunten: Hey, I’m bunten, one of the composers for SMBNext. I mainly focus on creating tilesets and backgrounds, which can be seen in various sneak peeks and the latest trailer. Hus: Hi, I’m Hus, one of the graphic designers for SMBNext. I also handle other parts of development that revolve around gameplay design (stage mechanics, enemies, etc.), as well as some small things with audio here and there. Generally speaking, if you’ve seen a stage from the game, it was put together by me. Gimzie: Hello there! I’m Gimzie, the lead (and sole!) level designer for Super Mario Bros. You ready? Let’s do this! The Interview So, first things first… who are you? Who are the people working on this project? So in today’s interview, we’re gonna learn all about it and its team, and see what makes the whole thing tick. It’s a truly incredible looking game, and one that made us curious just how far the New Super Mario Bros 2 community had come since the game’s original release. Started in 2017 and worked on by a dedicated team since then, the title aims to be the Newer Super Mario Bros Wii of NSMB 2 hacks, with custom graphics, music and sprites galore being added to make it feel like a whole new Mario adventure. ![]() With the best example of the latter’s mods being Super Mario Bros Next. Such as Luigi’s Mansion, Super Mario Sunshine and today’s topic of choice, New Super Mario Bros 2. Yet despite this, there are also a surprising amount of mods for games you’d never expect to see edited at all. There’s Super Mario World, which has so many mods and resources available for it that an entire website exists to archive them and support the community.Īnd there’s Mario Kart Wii, a game which has gotten so many custom tracks and characters that people like TWD98, Mayro and MarioPower55 have built entire YouTube careers out of playing them. There’s Super Mario 64, which has become one of the most heavily modded games in history thanks to the PC port and efforts by folks like Kaze Emanuar. When it comes to Mario games with dedicated modding scenes, there are a few notable ones that come to mind. ![]()
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